Monday, July 2, 2018

Military Avatars Package for Prepar3D v3 0

Military Avatars Package for Prepar3D v3 0


 
 
Starting from version 3.0, Lockheed Martin Prepar3D has introduced the "avatar mode": that is the user can detach himself/herself from the vehicle and explore the virtual world in first or third person perspective.
By default Prepar3D v3.0 only features a generic, civilian male figure - this package expands the selection of avatar figures to include a variety of military figures. Figures included in the package are:
- Military pilot in full flight gear with HGU-33 helmet
- Military pilot in full flight gear with HGU-55 helmet.
- Military pilot in full flight gear without helmet (pictured above)
- Generic serviceman figure in working uniform, in a variety of camouflages
- Crew chief figure (same as serviceman figure but with specific head gear)
- Carrier flight deck figure
 
The figures feature hand-made animation for:
- walking
- crouch down / stand up
- running
- swimming
 
The animations are pretty basic, and definitely not on par with the most advanced videogames, therefore you may want to check them in the video below before purchasing.
 
The package will be available at all major flight simulation digital marketplaces - price may vary a litttle depeding on distribution fees and national VAT taxation.
 
FREQUENTLY ASKED QUESTIONS:
 
Q: Does these avatars work in FSX or Prepar3D v2.0? 
A: NO. This package will work exlusively with Prepar3D v3.0.
 
Q: Can I use these avatars with any vehicle? Or they are bound to IndiaFoxtEcho aicrafts?
A: The avatars are SimObjects, and can be used with any vehicle.
 
Q: Is a paintkit available?
A: Yes. A paintkit is provided for the serviceman figures, along with an optional figure with a beret instead of a cap to allow repainters to depict specific units. 
 
Q: Well... models look cool... but what is the purpose other than taking cool pictures? 
A: This is a good question. The intent, for one, is to allow multiple vehicle simulation scenarios for training purposes...but, for one, you can explore the virtual world in a new perspective... some sceneries like Orbx airports or some freeware and payware carriers are really worth exploring. Also, you can use the avatars as observers in multiplayer sessions.
 
Q: Hand gestures would be awesome in multiplayer... have you tought about that?
A: Of course... but we have not found a way to drive completely custom actions yet... this is one of the very first avatars add-ons... and avatar features and possibilities are not well documented in the SDK, so it may well be that in future this becomes a possibility.
 
Q: Boy...those animatons are awful!
A: I know. The original plan was to have motion capture animations, but we had to change them to hand-made basic animations for technical difficulties... maybe in future we can solve the issue and provide an update, but for the moment youll have to leave with the current animations (but do not say we have not warned you!)
 
Q: This is payware?!? Arent you Dino, the cool freeware guy?
A: Yes...payware. The whole package relies on commercial 3D data, and investing money was the only way to create it... so I have to charge for this. Sorry.
 
Q: I am not paying for this sh*t!
A: Ok! You can still enjoy our freeware offerings, and hopefully well have you on board as customer of the upcoming F-35 Lightning II version 3.00 package.
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